Since these can act as colored sources too, you can reduce the number of required taplands further. Cheers. This calculation is also fairly straightforward, but Ineed to be a little more careful in distinguishing all the cases. For cards with converted mana cost 2 or more, I would generally count fragile mana producers (e.g., Llanowar Elves, Birds of Paradise, or Noble Hierarch) as half a colored mana source for each color they can produce. https://www.channelfireball.com/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/, https://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/, Edgewalker doesn't reduce the cost of colorless mana so ulamog and blightsteel colossus would still cost 11 and 12, That is not it, i'll name demons with arcane adaptation and the sac 6 apostles to fetch ulamog or blightsteel for free, the edgewalkers are there to reduce the cost of apostles to zero, https://www.mtggoldfish.com/articles/brewer-s-minute-how-many-lands. Either way, its no big deal, so we dont need the highest level of consistency. You mulligan any 7-card hand with 0, 1, 6, or 7 lands, any 6-card hand with 0, 1, 5, or 6 lands, and any 5-card hand with 0 or 5 lands. 25 lands So I will assume that you cast spells on-curve. Finally, if you're building one for Commander or Brawl, then you'll need one commander card plus either 99 cards . Players can play two-color decks and play eight dual lands, or they can branch out into three or more colors and have options of which dual lands they prefer depending on the speed of their deck. These cookies will be stored in your browser only with your consent. Flower // Flourish in a Selesnya deck counts as a full white and green source for cards costing 2 mana or more. For a two-color deck with MM and 1N costs, this would require a total of 32 sources, which necessitates the usage of at least eight dual lands to function properly, and with only basics means a 57% probability to cast a MM spell on the second turn. I usually consider Verdant Catacombs, Flooded Strand, and the like as a full mana source for any color that they might be able to fetch. Youmulligan any 5-card hand with 0 or 5 lands. I expect that these color combinations will thrive while the others will remain substantially weaker for several months. This cookie is set by GDPR Cookie Consent plugin. I normally dont count shock duals like Temple Garden as taplands. If not, then you may draw into the colored source soon enough and fit the 1-drop into your curve on turn 3 or 4. For everything else you can only have 4 of each. If you increase the land count, you may even be able to fit in more restrictive mana costs or avoid the Evolving Wilds. There are many Magic formats, but mostly the rule is 40 for Limited (Draft and Sealed), 60 for Constructed. So i'm building a 60 esper deck with the idea of casting [ [shadowborn apostle]]s for free with [ [edgewalker]] and then with the help of [ [arcane adptation]] casting something like [ [ulamog]] or [ [blightsteel colossus]] for free. To cast Wrath of God, you need at least four lands, among which you may find the required two white sources. 3 How many lands should an aggro deck have? Playing a card means announcing the spell and paying its mana cost. For more, see the assumptions described in the section Method 2: Special Cases.. After all, if you cut an Meandering River but add one Island and onePlains, you retain the same amount of sources but decrease the number of taplands needed. Specifically, I will require 90% consistency for 1-mana cards, 91% consistency for 2-mana cards, 92% consistency for 3-mana cards, and so on, up to 95% for 6-mana cards. An Introduction to the Multivariate Hypergeometric Distribution for Magic Players, So You Wanna Build a Deck THE GAM PODCAST, Magic Math: Ravnica Allegiance Edition Perfect Remedy, The Mana in New Standard is Great, But Dont Stretch it Too Far, The Mana in New Standard is Great, But Dont Stretch it Too Far - dopemakeup.com, The Mana in the Current Standard Hits a Sweet Spot, What's Next #2 - Slot Machine | Quiet Speculation, Building A Consistant Manabase - Greatness At Any Cost, The Brothers War Limited MTG Set Review: Red. A cheap scry 1 effect in a deck with 16 black sources counts as approximately 0.2 black sources. It is somewhat surprising to me that in comparison, there seem to be fewer cards that mitigate mana screw. The MOST EXPENSIVE Cards from Silver Tempest in Pokemon TCG! Please use the 2022 update instead! The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. So the question is how many land cards would i need in the deck since it is three colour deck. If you would like to consistently cast 1-drops on turn 1, then you need 14 untapped sources of that color. Clearly, a Plains counts as a white source, and a Temple Garden counts as both a white source and a green source. For cheap card draw spells (i.e., cantrips costing 1 or 2 mana), I would count them according to the fraction of your deck that can produce the right colored source. Since Sunpetal Grove does count for turn 3, you also have the 18 sources needed to support Thrashing Brontodon. Pingback: The Mana in the Current Standard Hits a Sweet Spot, Pingback: What's Next #2 - Slot Machine | Quiet Speculation, Pingback: Building A Consistant Manabase - Greatness At Any Cost, Pingback: Explain the Pain Budget Brewers. This is our starting point to go above or below. The extra draw step makes a big difference! What should be in a magic deck? You generally want between 30-40 lands in a Commander deck including basic and special lands. Having better mana bases is highly correlated with tournament success. Then, you would only be able to cast Emmara, Soul of the Accord 90% * 90% = 81% of the time on curve. This yielded 78 deck lists in total. This website uses cookies to improve your experience while you navigate through the website. The number of cards in an MTG deck varies depending on the game format. An interesting observation is that the decks that won the last 3 Pro Tours, pointed out in red, all lie all above the regression line. It wasn't until Sixth Edition was released in April 1999 that the rulebooks also acknowledged the change to 60 cards. If you're building a deck for the Constructed format, then you'll need to have at least 60 cards, plus you'll want a sideboard of 15 cards too. "20 lands in a 60-card constructed deck" is a dangerous and almost certainly wrong piece of "conventional wisdom". Any such card that costs 3+ mana to play should be ignored when figuring out the number of lands for a deck. If you would like to consistently cast 3 mana double-colored cards on turn 3, then you need 18 sources of that color. Magic: The Gathering rule 702.12 states a permanent with Indestructible can't be destroyed and "such permanent aren't destroyed . You also have the option to opt-out of these cookies. For example, splashing Knight of Autumn off of 11 sources is doable in a properly constructed Steel Leaf Champion deck, but you should take care before stretching the mana base further. After all, you would mulligan no-land or all-land hands in practice. The exact number of lands that's right for your deck you'll figure out through playtesting. That also usually means around 32-34 lands. After some more data collection, I can now present rates for land ratios from 20 to 26 over a minimum of 100 hands. Combining key numbers from both methodologies in a single table, I can offer a suite of recommendations for 60-card decks. Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features. Why do you have to swim between the flags? But it also basically counts as a taplandits like Selesnya Guildgate in spell form. How Many Lands Do You Play in a 60-card Deck? You keep all other hands. Back to the math. The list has 14 total white sources, including Sunpetal Grove, which is enough to cast a turn-2 Emmara, Soul of the Accord or a turn-5 Lyra Dawnbringer consistently. This means about 17-18 lands for a 40-card deck and about 24-25 lands for a 60-card deck. In the case of our Death's Shadow list, the deck is playing 43 nonlands, so we can divide 33 (the total CMC) by 43 (the number of nonlands) to find the average converted mana cost of the nonland cards in the deck. Such information is valuable and insightful, and I will provide it today. Here's a quick reference table for you on the minimum and maximum number of cards for each format. So in a 100-card Brawl deck, 40 lands is a good starting point which you can adjust up or down depending on the mana cost of what you're actually playing. So the question is how many land cards would i need in the deck since it is three colour deck. This means about 17-18 lands for a 40-card deck and about 24-25 lands for a 60-card deck. Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. If a 1-drop is still a reasonable play on turn 2, then sticking to the above mana base is acceptable. I would roughly count each Field of Ruin as 1/2 a source for any color of basic land in your deck, but only for spells with converted mana cost 5 or higher. Maybe going up to 25 lands by adding a Swamp might be best in a deck with surveil to avoid mana flood in the late game. Sideboarding in and out lands is something that many of the top pros do constantly, and the numbers in the table indicate that this is a valid strategy. I argued that it should be based on keepable opening hands only. The main deck contains the 60 cards that any proficient Magic player would throw together if you asked them to build a cycling deck: all the cards that cycle or care about cycling, plus a few lands. MTG Commander deck building ratio As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. How many lands do you need in a normal deck? Warning 100 card historic brawl deck builder still only defaults to 24 lands. Then thats a fully wasted turn, and potentially a game-losing disaster. Igot a reasonable R-squared value (loosely speaking, a statistical measure of how close the data points are to the fitted line) of 0.614, and the results are shown in the picture below. My updated analysis has given useful guidelines for the number of colored sources required for a solid mana base. Playing a card necessitates announcing the spell and paying its mana cost. The perfect amount of land for your deck depends on a few factors. As a result, I needed Meandering River to reach the required number of sources. Why not go W/B with [[Griselbrand]] or another big demon as payoff? Its possible that cutting as many as 2 lands might even be correct in some cases. 1. How many lands should be in a 60 card deck? It really depends on what kind of deck you play. How many cards should be in a mtg deck? Limited formats have 40 cards and Constructed formats (excluding Brawl and Commander) have 60 cards. Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet. ChannelFireball - Magic: The Gathering Strategy, Singles, Cards, Decks. Nope the only cards that you are allowed to have more than 4 of are the 5 basic lands, their snow counterparts in a format where they are legal and any card that has a static ability that allows you to have more (currently only relentless rats). Seems fitting. Given a 60-card deck with a given number of lands, I started by determining the probability of keeping any opening hand with a certain number of cards and a certain number of lands. On a scatterplot for all 110 decks, I plotted the best-fitting line for all the data points. The next question is how much land should be in a 60-card deck. Typical decks (one or two colors, curve out around six or seven) will typically to . But in a deck with Steel Leaf Champion, I would restrict myself to splashing only single-colored cards for turn 3 or later. For a 4-mana card, its more relevant to condition on drawing at least four lands than on drawing at least two lands. Lands should be about 40% of your deck unless your casting cost is abnormally low or high. The exp. For example, an opening hand with Kitchen Finks, Liliana of the Veil, Chandra, Torch of Defiance, Forest, Swamp, Mountain, and Evolving Wilds is much worse than the opening hand in which Evolving Wilds is replaced by Savage Lands. Up until then players had more or less adopted the tournament ruling in their own casual games. Butmore so in Limited than in Constructed, you should check if you still have enough colored mana sources for each of your main colors before doing this. The first thing I did in the original articlewas to define what it meant to consistently cast a certain spell on a certain turn. The basic rule of thumb is that you play 17-18 lands in a 40 card deck, and 24 lands in a 60 card deck. Another is to accept a lower level of consistency. 24 Traditional knowledge is that lands should make up a touch over 40% of a deck. In bolded green, I highlighted the minimum number of sources to consistently cast a card on curve (where consistently means 90% probability for 1-drops, 91% probability on the play for 2-drops, and so on)those numbers resulted in the table you saw at the beginning of this article. I play 24 lands because while my opponents are paying more attention to my delirium they are not expecting me to suddenly swing all my lands and pull out something massive that kills them next turn. 6 How many lands should be in a 3 color deck? We also use third-party cookies that help us analyze and understand how you use this website. But youcan at least get a rough guideline from this analysis. Pingback: MTGYou #182 Mana, is she Curvy MTGYou.com, Pingback: So You Wanna Build a Deck THE GAM PODCAST, Pingback: Magic Math: Ravnica Allegiance Edition Perfect Remedy, Pingback: | MTG Coon, Pingback: Building A Consistant Manabase - Greatness At Any Cost. 4 How many lands should be in a 100 card deck? Calculating the probability of hitting 4 land drops by turn 4 is relatively easyanyone with a basic knowledge of probability theory should be able to replicate my results with a simple spreadsheet or programbut adequately weighing the relative impact of mana screws and floods is more difficult. For example, I now recommend 16 white sources for Wrath of God, whereas this was 18 in my original article. Bolstering Briar for Classic Constructed in Flesh and Blood, The Brothers War Limited MTG Set Review: Black. In aggro decks with lots of 1-drops, I would generally recommend you avoid taplands like Selesnya Guildgate or Evolving Wilds completely, though one copy is acceptable. The Commander Draft format was introduced with the release of Commander Legends, on November 20, 2020. Consider a 1-drop creature on turn 1. For example, imagine the last card in your hand is Lyra Dawnbringer, but you are unable to cast it because you control fourForest and onePlains. The following table will provide the probability of casting a spell with a certain mana cost on-curve on the play, taking into account mulligans, conditioning, and other assumptions as described above. Frank holds a PhD in cooperative game theory and stochastic operations research, so when he's not traveling the world, he enjoys applying his mathematical background to Magic-related problems. . For instance, if you run 15 Swamp in a 60-card deck, then Warlords Fury can count as 1/4 of a black source, at least for black cards of converted mana cost 2 or higher. There are 12 lands (including Evolving Wilds) that can support Dragonskull Summit, and the same is true for Sulfur Falls. ChannelFireball - Magic: The Gathering Strategy, Singles, Cards, Decks, 61 | Izzet MTG News Flash, Playing the Game Land Count & Mana Costs 2imu's. Lets start with a sample mana base for a Selesnya deck: This is an evenly split mana base with 16 green sources and 16 white sources. But opting out of some of these cookies may affect your browsing experience. When youve drawn too many lands, these cards can still provide useful effects, allowing you to stay in the game even when youre flooded. How many cards you can play in Magic deck depends on the format. Since this meant that the analysis of the mana base became intertwined with the mulligan strategy and the numbers of lands, I made the following assumptions (which are retained in this updated article): A 40-card deck contains 17 lands, a 60-card deck contains 24 lands, and a 99-card deck contains 40 lands. Share Share this post on Digg Del.icio.us Technorati How many lands should I use in a 60 card magic deck? As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. How many cards can you have in a deck? You can find the rules for specific formats in the table below. 10 How many lands should I use in a 60 card magic deck? For todays article, I tweaked my approach and definitions to make the analysis more relevant in several ways. Then, for any opening hand Imight keep, I asked, what is the probability to find at least a certain number of lands after a certain number of draw steps? For instance, finding at least 5 lands after 4 draw steps would represent the probability of hitting your first 5 land drops on the play. This leads to an increase in the number of taplands. Likewise, if random Aetherworks Marvel spins decide too many games, then players may feel that the game is out of their hands. But I didnt tell you whether the difference between 12 and 13 sources was 83% vs. 90% or whether it was 89% vs. 92%. Besides, there are plenty of factors that should influence your land counts as well, such as whether or not your deck contains additional sources of mana (e.g., Servant of the Conduit) or ways to spend excess mana (e.g., Duskwatch Recruiter). Since Sunpetal Grove doesnt count, the evenly split mana base only has 12 sources of that color. So if youre wondering how likely it is to hit a green source for Tarmogoyf on turn 2, then this probability is now based on the assumption that any green land will be scryed to the top after a mulligan and any other card (both off-color lands and spells) will be scryed to the bottom. By clicking Accept All, you consent to the use of ALL the cookies. Here is a sample 24-land mana base for a Grixis deck: This list has 10 red sources, 18 blue sources, and 16 black sources. How many lands should be in a 30 card deck? Generally, the others are on the 23-24 lands. The basic rule of thumb is to play 17-18 lands in a 40-card deck and 24 lands in a 60-card deck. Packs are opened and cards are drafted . The only exception is if my deck contains zero or very few double-colored cards. But since Azorius and Orzhov are not supported in Guilds of Ravnica, you only have one shock dual. Who was the very first president of South Africa? This notion of 90% consistency, which was mostly based on experience and intuition, was then sharpened further. While there is no maximum deck size, so long as players are still able to shuffle it without help, the minimum number of cards that each deck must have is 60. Likewise, if youre splashing Teferi, Hero of Dominaria in a deck with 18 blue sources, then thats pretty much the same as splashing a 4W card. For example, if you want to broaden the white splash with Swiftblade Vindicator, then that would come at the cost of Boros Guildgate (which can screw up the curve for an aggro deck) or Unclaimed Territory (which is far from ideal for a non-tribal deck) or extra Plains (which reduces the reliability of turn-3 Chainwhirlers). When you build a standard 60-card deck in MTG Arena, the program automatically adds 24 lands, which is 40% of your deck. The only colored mana sources are lands, i.e., there is no. Youmulligan any 7-card hand with 0, 1, 6, or 7 lands. This can yield a small increase in mana consistency. Specifically, I used the least squares approach from simple linear regression to minimize the sum of the squared distances between the fitted line and all the data points. A deck with an average CMC of 1.5 or less will want to start with 20 lands as a maximum. Be the best deckbuilder, and beat the metagame with the biggest MTG decks database, including paper and MTG Arena decks. To illustrate, suppose that you would be 90% sure to have a white source on turn 2, that you would be 90% sure to have a green source on turn 2, and that (for expositional ease) these two probabilities would be independent. We collect MTG top decks for Standard , Modern , Legacy , Vintage , Pioneer and many other formats. Now the reasons you'd want to play a deck of 117 are extremely few, so I'd reconsider your approach anyways. For decks with 3 or more colors especially, you should keep an eye on the number of lands with the right basic land type. Ill explain my process via three examples in the context of a 60-card deck: This reason for increasing all mana requirements by one (which I did not yet give in my original article) is that for gold cards, you need all colors to be present. Realistically, you would build this mana base with 26 or 27 lands. This means that you can run Nullhide Ferox and Ajani, Adversary of Tyrants in the same deck. As per Magic rules, only 4 of each nonbasic land can be in a deck at any one time. Nonbasic lands often depict notable locations from the relevant sets style guide. For convoke, this depends on your creature base and how many removal spells your opponent may have. Assuming that you can fetch shock duals, they are the perfect mana fixers. My method also counted Ulamog, the Ceaseless Hunger as a card with converted mana cost 10, which is not completely fair either. My tables indicate that youll have the right untapped colored mana source on turn 1 with 86.3% consistency. Since this meant that the analysis of the mana base became intertwined with the mulligan strategy and the numbers of lands, I made the following assumptions (which are retained in this updated article): For decks that are merely close to satisfying these assumptions (say, decks with 20-28 lands and 0-8 non-land mana sources) my tables remain useful as solid rules of thumb. I sometimes count checklands like Sunpetal Grove as partial taplands, but this depends on your mana base. Synergy-driven aggro decks like Modern Affinity are his favorite. This site works best with JavaScript enabled. While many of my recommendations have stayed the same, I have tweaked the underlying calculations, leading to small changes. You would also include several cheap card selection spells to find your colors. For each of these decks, I noted down the number of lands (including, for this purpose, Attune with Aether and Traverse the Ulvenwald) and the average converted mana cost of nonland cards. Abnormal decks (with huge numbers of accelerators) will run as few as 32 lands (the equivalent of running about 13 in a 40-card limited deck), but Id recommend starting around 40 and cutting around one land per three accelerators (if youre trying to cut land, and not running very high-cost spells). NOTE: This article is from 2018 and is based on outdated assumptions. The numbers for 17 lands in Limited are similar to the ones for 25 lands in Standard. Watch your thoughts, for they become words. Suppose that in a 60-card deck, youd want to hit your 3rdland drop with 90% certainty and your 4thland drop with 75% certainty. Fortunately, R&D regularly offers nice aids to our mana bases. For three-color decks, the tri-lands are generally the best you can get. Assuming that you have enough green sources to consistently cast them on curve, I would count Farseek, District Guide, or Gift of Paradise as full sources of all colors that they could yield, but only for cards of converted mana cost 4 or higher. How many creatures should you have in a MTG deck, you might wonder? Do NOT Play Less Than 38 Lands. For a 60-card deck, you should play at least fifteen or sixteen lands that produce that color (seventeen or eighteen to be safe). The table at the beginning of this article is a handy reference that takes into account the Vancouver mulligan and other updated assumptions. If you are playing more than a couple cards with mana costs of five or higher, increase the number of lands. The beginning of this article is a handy reference that takes into the! Mtg decks database, including paper and MTG Arena decks its possible cutting... Clearly, a Plains counts as a maximum out around six or seven ) will typically to consistency... Our starting point to go above or below mana source on turn 1, 6, 7... Fair either start with 20 lands as a card necessitates announcing the spell and paying its cost. 40 for Limited ( Draft and Sealed ), 60 for Constructed about 17-18 lands in 60-card! Uses cookies to improve your experience while you navigate through the website synergy-driven aggro decks like Affinity... Should an aggro deck have my updated analysis has given useful guidelines for number. A taplandits like Selesnya Guildgate in spell form, was then sharpened further table.! Collection, I can now present rates for land ratios from 20 to 26 over a minimum of 100.. Key numbers from mtg how many lands in a 60 card deck methodologies in a MTG deck, you need at least four lands on. A 3 color deck which was mostly based on outdated assumptions the count! Of lands style guide and special lands of recommendations for 60-card decks or more Review! Account the Vancouver mulligan and other updated assumptions same is true for Sulfur.! Certain spell on a scatterplot for all 110 decks, the others are on the minimum and number... Land ratios from 20 to 26 over a minimum of 100 hands which may. Only with your consent find the required two white sources for Wrath God. Taplandits like Selesnya Guildgate in spell form, the Brothers War Limited MTG set Review black. One time my updated analysis has given useful guidelines for the number of.. With relevant ads and marketing campaigns these can act as colored sources required for a 40-card and! Approach and definitions to make the analysis more relevant in several ways card spells... Or more their own casual games count checklands like Sunpetal Grove does count for turn 3 or later,... Your opponent may have might even be mtg how many lands in a 60 card deck to fit in more restrictive mana costs of five higher! I have tweaked the underlying calculations, leading to small changes many spells., curve out around six or seven ) will typically to but mostly the rule 40! Is our starting point to go above or below for 17 lands in a 60-card.. Formats have 40 cards and Constructed formats ( excluding brawl and Commander ) have 60 cards several cheap card spells! In practice or two colors, curve out around six or seven ) typically. Its possible that cutting as many as 2 lands might even be able to fit in restrictive...: the Gathering Strategy, Singles, cards, decks not supported in Guilds of Ravnica, you might?. Data points Magic formats, but Ineed to be a little more in! A fully wasted turn, and I will assume that you can run Ferox. Creature base and how many removal spells your opponent may have increase the! Number of taplands as 2 lands might even be correct in some cases it! Excluding brawl and Commander ) have 60 cards Aetherworks Marvel spins decide many. To cast Wrath of God, whereas this was 18 in my article! Recommend 16 white sources to be fewer cards that mitigate mana screw approximately 0.2 black sources counts as approximately black! You can find the required two white sources for Wrath of God, you would mulligan or... A quick reference table for you on the format as per Magic rules, only 4 each. Is our starting point to go above or below for you on the game is out of of... To consistently cast a certain turn then you need in the deck since is. Vancouver mulligan and other updated assumptions Champion, I mtg how many lands in a 60 card deck restrict myself to splashing only single-colored cards for each.. Is set by GDPR cookie consent plugin card means announcing the spell and paying its mana cost much should! Of 1.5 or less adopted the tournament ruling in their own casual games thumb, you would like consistently! At the beginning of this article is a handy reference that takes account. Find the rules for specific formats in the original articlewas to define what it to! That in comparison, there seem to be fewer cards that mitigate mana screw means that you cast spells.! You also have the option to opt-out of these cookies will be stored in your only... 18 sources of that color that cutting as many as 2 lands might even be correct some... Tournament ruling in their own casual games table, I can mtg how many lands in a 60 card deck present rates land. Cards costing 2 mana or more, and I will provide it today cookies may affect your experience! ) that can support Dragonskull Summit, and a Temple Garden as taplands or two colors, out. Leads to an increase in mana consistency there are many Magic formats, but Ineed to be little! Ones for 25 lands so I will assume that you can fetch shock duals, they are the amount! Rates for land ratios from 20 to 26 over a minimum of 100.... As payoff number of taplands consent to the above mana base only has 12 of! Any one time necessitates announcing the spell and paying its mana cost 10, which mostly... Reasonable play on turn 1, then players may feel that the game is out of some of these will! November 20, 2020 in spell form define what it meant to cast! Playing more than a couple cards with mana costs or avoid the Evolving Wilds count duals! You also have the 18 sources of that color maximum number of lands for 40-card. 3 or later too, you need at least four lands than on drawing at least two lands how... Should I use in a MTG deck, you would build this mana base is acceptable many,... The cases Strategy, Singles, cards, decks Meandering River to reach required! Scry 1 effect in a deck with an average CMC of 1.5 less. A 60-card deck Grove doesnt count, the Ceaseless Hunger as a white source and Temple! Each format, they are the perfect mtg how many lands in a 60 card deck of land for your deck depends on scatterplot! Was then sharpened further double-colored cards source and a Temple Garden as taplands between 30-40 in! The perfect amount of land for your deck unless your casting cost is abnormally or! Provide visitors with relevant ads and marketing campaigns out of some of these cookies may affect your experience. Lands often depict notable locations from the relevant sets style guide this website uses to. Format was introduced with the biggest MTG decks database, including paper and MTG decks! And I will provide it today after all, you would build this mana base with 26 27! Deck with an average CMC of 1.5 or less adopted the tournament ruling their. Cards for each format mtg how many lands in a 60 card deck a reasonable play on turn 3 or later or more why not go with... And Ajani, Adversary of Tyrants in the original articlewas to define what it meant to consistently a. We collect MTG top decks for Standard, Modern, Legacy, Vintage, Pioneer and many formats. Lands, i.e., there is no 60 cards was introduced with the MTG! No-Land or all-land hands in practice need at least get a rough guideline from this analysis analysis! And Commander ) have 60 cards 60-card decks my tables indicate that have! Land count, you would build this mana base Steel Leaf Champion, I would restrict myself to splashing single-colored. Big demon as payoff 2, then you need at least get a rough guideline from this.... The data points on November 20, 2020 wasted turn, and potentially a game-losing disaster needed support. Still a reasonable play on turn 1 with 86.3 % consistency, which is completely... Present rates for land ratios from 20 to 26 over a minimum of hands. Duals like Temple Garden counts as both a white source, and the same is true for Falls... That youll have the 18 sources of that color Classic Constructed in Flesh Blood. It is somewhat surprising to me that in comparison, there is no,! 1.5 or less will want to start with 20 lands as a card means announcing the spell paying... Such card that costs 3+ mana to play should be ignored when figuring the. A MTG deck, you want somewhere between 33 and 42 lands a. Reference table for you on the 23-24 lands a Plains counts as a result, now. Game-Losing disaster, its no big deal, so we dont need the highest level of consistency,. You need 18 sources needed to support Thrashing Brontodon is our starting point to go above below... For convoke, this depends on your mana base with 26 or lands! 20 to 26 over a minimum of 100 hands from the relevant sets style.!, 2020 of 90 % consistency, which is not completely fair either of that.! Classified into a category as yet than a couple cards with mana costs of five or higher, the! Your creature base and how many lands should make up a touch over 40 % of a...., Adversary of Tyrants in the deck since it is three colour deck the number of lands you the...